Animation clip made with UE5
Story brief:
The story behind this animation clip is about a dreaming boy who has to collect toys and deliver to a shrine creature. In return the shrine creature will turn him into one of the spirits that guides the way to the Boy.
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| 'Spirit' textured and rendered in Substance 3D Painter |
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| 'Car' textured and rendered in Substance 3D Painter |
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| UE5 Sequencer overview |
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| Multiple RectLight setup for path illumination. |
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| Scene wireframe overview |
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| In engine viewport view |
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| Nanite visualization overview |
Technical details:
This clip has been created during Summer of Unreal 2022 bootcamp. The capstone project specifications were predefined as 15 seconds/450fps for a lateral shot in addition to no drastic camera work.
Due to very limited time and aspect of the 'Summer of Unreal' bootcamp, I modeled and textured the Boy, Spirit and the Car without diving into seek of neither technical nor artistic perfection. I used Mixamo animations for Boy, keyframe animations inside of Maya for Spirit and very quick keyframe animations for Car inside of UE5 using Sequencer.
I used Quixel Megascan and Unreal Marketplace free for the month assets for world building.
Nanite and Lumen enabled and all lightings are 'Movable' aka dynamic. I set multiple RectLight to illuminate the path that character passing through.






































