Contact me...

huseyinbacalan(at)gmail(dot)com

5.09.2022

A boy and his dream (UE5 animation clip)

Animation clip made with UE5

Story brief:

The story behind this animation clip is about a dreaming boy who has to collect toys and deliver to a shrine creature. In return the shrine creature will turn him into one of the spirits that guides the way to the Boy.


'Boy' character from ZBrush scene


'Boy' textured and rendered in Substance 3D Painter


'Spirit' textured and rendered in Substance 3D Painter


'Car' textured and rendered in Substance 3D Painter


UE5 Sequencer overview


Multiple RectLight setup for path illumination.


Scene wireframe overview


In engine viewport view


Nanite visualization overview


Lumen overview



Technical details:

This clip has been created during Summer of Unreal 2022 bootcamp. The capstone project specifications were predefined as 15 seconds/450fps for a lateral shot in addition to no drastic camera work.

Due to very limited time and aspect of the 'Summer of Unreal' bootcamp, I modeled and textured the Boy, Spirit and the Car without diving into seek of neither technical nor artistic perfection. I used Mixamo animations for Boy, keyframe animations inside of Maya for Spirit and very quick keyframe animations for Car inside of UE5 using Sequencer.

I used Quixel Megascan and Unreal Marketplace free for the month assets for world building.

Nanite and Lumen enabled and all lightings are 'Movable' aka dynamic. I set multiple RectLight to illuminate the path that character passing through.

6.10.2019

#ZBrush5daychallenge




Did it during #ZBrush5daychallenge with Pablo Munoz Gomez

9.04.2019

Beetle





One of my Maya model from back in 2013 recently decided to render it in Keyshot.

10.12.2018

English Fan Translation Patch for Ni no Kuni - Shikkoku no Madoushi is out!



English fan translation of Ni no Kuni - Shikkoku no Madoushi aka Ni no Kuni: Dominion of the Dark Djinn is finally released as Ni no Kuni: Jet-Black Mage.

Ni no Kuni - Shikkoku no Madoushi was originally released for Nintendo DS only in Japan in 2010 and never got release neither in US or Europe. That being said, the game naturally has never been translated to English. Probably this is the most valid reason that most people assumes Ni no Kuni: Wrath of the White Witch on PS3 is the first reveal of the Ni No Kuni game.

I'm very proud to mention that I was one of the team member on this fan translation project. I have worked on Magic Master - Wizard's Companion Book as a Photoshop guy and edited, revised plenty of page design elements and overall arrangement. It was great experience for me to work with people around the globe in sake of bringing something we all like in common.

The involvement of Studio Ghibli on this game is a key to the outstanding beautiful visuals and cutscenes and that's what makes the game near and dear to me.

You can access to download the free patch and PDF version of  'Magic Master - Wizard's Companion Book' through here; https://gbatemp.net/threads/ni-no-kuni-translation-eng.373770/

The release of the project is also got covered by Kotaku!
https://kotaku.com/eight-years-later-ni-no-kunis-ds-version-is-now-playab-1830972209

1.08.2018

Electronic music study - Awakening

Okay, I had some urge and time practicing some more electronic music production. Piano is my one of the most favourite instrument, so I've decide to give it a try. I find the overall tune hitting relatively better than my first attempt despite it being loop. Enjoy!


16.05.2018

Electronic music study - Saturation

I have made my debut electronic music and noticed the fact that I hadn't post it yet for nearly two months. It's yield of my FL Studio studying. It was pure fun working on it and I do hope you enjoy it as well.

1.03.2013

Concept Vehicle Design (KeyShot render - 06.11.2018)

I've modeled this back in 2013 using ZBrush and recently decided to shine it with a KeyShot render.

ZBrush & Photoshop

20.09.2012

Lady Alien

for close up images
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Reference Model: Ida Kyllerman 

Many thanks to Josefine Jönsson ^^